On some channels, public DCC file servers accept requests with the syntaxĬan I set up a script so that if I type a request with this syntax in Chatzilla, it will automatically accept any offer from that user to send a file with that name? Also, can I set one up so that if certain usernames (who are search bots) offer. StuRat ( talk) 03:09, 30 November 2009 (UTC) Chatzilla DCC automation Of course, leaking is possible in that location, but maybe that's why they put the hole on the bottom, to discourage home ink refills. Is there any good reason not to ignore this and make the hole above the cartridge, where the ink is less likely to leak out and filling is so much easier? The Lexmark printer I previously used had cartridges where it was easy to remove the loose top and pour ink onto the sponge inside, but does the HP45 have - I speculate - some sort of siphon arrangement that requires an air tight seal? Without destroying a cartridge, does anyone know what the HP45 would look like if cut in half? 78.147.183.186 ( talk) 00:55, 30 November 2009 (UTC) One reason to fill that cartridge from the bottom is that you already have a hole there, rather than needing to drill one.
All the instructions I've seen for refilling an HP45 cartridge say that you should make a hole underneath the cartridge, where it looks as if the original factory filling hole was. I am very experienced in refilling black ink cartridges. SteveBaker ( talk) 02:31, 30 November 2009 (UTC) Refilling an HP printer ink cartridge What that does is (a) look smoother because there is no abrupt onset and ending of the fading and (b) it gets over the 'confusing' part where the two images are roughly equally represented in less just looks way better. I generally use a sine-wave shape to vary the alpha over time. In order to get a nice-looking cross-fade, you generally want to ramp the alpha of one image against the other with a smoothed off ramp - not a straight linear ramp. Linear interpolation happens at ungodly speeds in the GPU.
#AQUAMACS RED CURSOR CODE#
Some very resource-constrained platforms to perform alpha blending using the #1 method you describe - Quake 2 did this (if you didn't have a decent video card) and called it "stipple alpha". This process is generally called alpha blending (with you changing the alpha value to make the fade effect). Yes, it's a lot of bit shovelling, but you're right, modern CPUs are way fast. What you're doing is generally linear interpolation (although there might be circumstances where you'd flatten the two ends of the line horizontally a bit, to give the effect a "soft landing").
#AQUAMACS RED CURSOR DRIVER#
The person who programmed the video driver (or similar) does that part. The end result is that the video output will average each pixel of both images together based on opacity of each image - but the user programming the fade isn't doing that. Then, through a loop, change the opacity of the top image until it is invisible and only the bottom image is visible. 71.161.61.41 ( talk) 00:10, 30 November 2009 (UTC) Normally, it is done by completely overlaying one image on top of another image. Then again, I know computers are just very fast. If it's either of the two I could think of, I'm betting it's #2 since #1 would probably appear spotty even if the resolution was sharp, but it (#2) sure seems like a lot of calculation looping through every pixel. November 30 How the algorithm to fade from one image to another is implemented ġ)For each pass in a loop depending on how quickly the fade is to be, completely replace every nth pixel of image1 with the corresponding pixel of image2 and decrease n so slightly more pixels will be replaced the next time around until all pixels have been replaced.Ģ)For each pass in a loop depending on how quickly the fade is to be, modify every single pixel value according to a calculated shift so every image1 pixel value transforms into its corresponding pixel2 value with many values belonging to neither image occurring during the transformation.
#AQUAMACS RED CURSOR BLUETOOTH#